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Locomotor OverlordLocomotor
  Surfaces            = GROUND
  Speed               = 0    ; in dist/sec
  SpeedDamaged        = 0    ; in dist/sec
  TurnRate            = 60   ;25   ; in degrees/sec
  TurnRateDamaged     = 60   ;20   ; in degrees/sec
  Acceleration        = 0    ; in dist/(sec^2)
  AccelerationDamaged = 0    ; in dist/(sec^2)
  Braking             = 0    ; in dist/(sec^2)
  MinTurnSpeed        = 0    ; in dist/sec
  ZAxisBehavior       = NO_Z_MOTIVE_FORCE
  Appearance          = TREADS

  AccelerationPitchLimit = 2              ; Angle limit how far chassis will lift or roll from acceleration.
  DecelerationPitchLimit = 2              ; Angle limit how far chassis will dip from deceleration.
  PitchStiffness = 0.05                   ;  stiffness of the "springs" in the suspension forward & back.
  RollStiffness = 0.05                    ;  stiffness of the "springs" in the suspension side to side.
  PitchDamping = 0.8                      ;  How fast it damps.  0=perfect spring, bounces forever.  1=glued to terrain.
  RollDamping = 0.3                       ;  How fast it damps.  0=perfect spring, bounces forever.  1=glued to terrain.
  ForwardAccelerationPitchFactor = 0.5    ; How much acceleration will cause the front to lift, or dip for stops.
  LateralAccelerationRollFactor = 0.33    ;  How much cornering will cause the chassis to roll.
End

