WaterTransparency
  TransparentWaterMinOpacity = 0.6   ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
  TransparentWaterDepth = 7.0       ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
End


Object NukeTestObject
   


  ArmorSet
    Conditions      = None
    Armor           = HazardousMaterialArmor
  End
  
     
    
  AddModule
    Behavior = FireWeaponUpdate ModuleTag_03_Override
    Weapon = SmallRadiationFieldWeapon
    End
  End
  Geometry            = CYLINDER
  GeometryMajorRadius = .25
  GeometryMinorRadius = .25
  GeometryHeight      =.5
  GeometryIsSmall     = yes
End


Object Tent03
  
  

 
  ReplaceModule        ModuleTag_02
    Body              = ActiveBody ModuleTag_02_Override
    MaxHealth         = 1500.0
    InitialHealth     = 1500.0
    End
  End

  AddModule
     Behavior = FireWeaponWhenDeadBehavior ModuleTag_09_Overide
     DeathWeapon = ChinaPowerPlantDeathWeapon
     StartsActive  = Yes
     End
  End
 
  
End


Object ParticleFXTestObject
  
  
  
  ArmorSet
    Conditions      = None
    Armor           = HazardousMaterialArmor
  End
  
     
    
  AddModule
    Behavior = FireWeaponUpdate ModuleTag_03_Override
    Weapon = LargeRadiationFieldWeapon
    End
  End
  Geometry            = CYLINDER
  GeometryMajorRadius = .25
  GeometryMinorRadius = .25
  GeometryHeight      = .5
  GeometryIsSmall     = yes
End
 



