WaterSet NIGHT
  SkyTexture = TSWater.dds
  WaterTexture = TSWater.dds
  Vertex00Color = R:255 G:255 B:255 A:255
  Vertex10Color = R:255 G:255 B:255 A:255
  Vertex01Color = R:255 G:255 B:255 A:255
  Vertex11Color = R:255 G:255 B:255 A:255
  DiffuseColor   = R:100 G:100 B:100 A:255
  TransparentDiffuseColor = R:255 G:255 B:255 A:96
  UScrollPerMS = 0.00
  VScrollPerMS = 0.00
  SkyTexelsPerUnit = 1.6
  WaterRepeatCount = 32
End

WaterTransparency
  TransparentWaterMinOpacity = 0.5 
  TransparentWaterDepth = 7.0       
End


Weather
 SnowEnabled = yes ; enable/disable snow on the map.
 SnowTexture = ExSnowFlake1.tga ;texture used for each snow particle.
 SnowBoxDimensions = 300 ; width/height of box around camera containing snow.
 SnowBoxDensity = 0.5 ; amount of snow particles per world-unit. Raise to increase particle count.
 SnowFrequencyScaleX = 0.0533 ;speed of side-to-side wave movement.
 SnowFrequencyScaleY = 0.0275 ;speed of side-to-side wave movement. 
 SnowAmplitude = 4.0 ;amount of side-to-side movement. 
 SnowVelocity = 0.7 ;speed at which snow falls
 SnowPointSize = .16 ;scale the size of snow particles.
 SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64).
 SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles.

 ;Some video cards can't do hardware accelerated particles.  Set this
 ;setting to "no" in order see what emulation will look like.  Use the
 ;SnowQuadSize setting to make it look similar to PointSprite version.

 SnowPointSprites = yes ;set to "no" for point-sprite emulation.
 SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
End