;----------------------------------
;-----Set Tech Tree(Buildings)-----
;----------------------------------

;[None yet]

;------------------------------------------
;-----Set Tech Tree(Infantry/Vehicles)-----
;------------------------------------------

;[None yet]

;------------------------------------------
;-----------Set Object Overrides-----------
;------------------------------------------

Object GermanCastle

 ReplaceModule ModuleTag_03
  Behavior = GarrisonContain ModuleTag_03_Override
    ContainMax          = 10
    EnterSound        = GarrisonEnter
    ExitSound         = GarrisonExit 
  End
 End
END


;------------------------------------------------------------------------------


;------------------------------------------
;--------Set Environment Overrides---------
;------------------------------------------


WaterTransparency
  TransparentWaterMinOpacity = 0.7   ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
  TransparentWaterDepth = 2.0       ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
  ;StandingWaterTexture = TSWater03.tga
  ;StandingWaterColor = R:0 G:50 B:0
  ;StandingWaterColor = R:100 G:150 B:100
  StandingWaterColor = R:85 G:85 B:100
  ;AdditiveBlending = Yes
  ;RadarWaterColor = R:100 G:196 B:100
End


