"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/Twinke xcelerator/body"
	"$bumpmap"			"models/weapons/v_models/Twinke xcelerator/body_normal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .1 .1 .1 ]"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"40"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[1 3 6]"
}
