"Vertexlitgeneric"
{
	"$baseTexture" "models\weapons\v_models\gauss\gauss_a_d"
	"$bumpmap" "models\weapons\v_models\gauss\gauss_a_n"
	"$PhongExponentTexture" "models\weapons\v_models\gauss\gauss_a_s"
$envmap env_cubemap
$normalmapalphaenvmapmask 1
$envmaptint .07 .07 .07
$model 1


"$phong" 		"1"
"$phongboost" "1"
"$phongfresnelranges" "[2 4 7]"
"$halflambert" "1"
"$envmapfresnel"   "1"
"$envmapFresnelMinMaxExp" "[0 4 .4]"
"$rimlight" "1"
"$rimlightexponent" "66"	
"$rimlightboost" "0.1"
$rimmask 1
     "$nocull"       "1"

}