"VertexlitGeneric"
{
	"$basetexture" 			"models\weapons\v_models\Millenia_M4\M4a1_rec_d"
	"$bumpmap" 			"models\weapons\v_models\Millenia_M4\M4a1_rec_n"
	"$phongexponenttexture" 	"models\weapons\v_models\Millenia_M4\M4a1_rec_s"
	"$nocull" 			"1"

	"$phong"                        "1"
	"$phongboost"                   "0.5"
	"$phongexponent"		"35"
	"$phongfresnelranges"           "[5 10 10]"
	"$phongtint"		        "[1.05 1 1.1]"
	"$phongalbedotint"              "1"
	"$phongalbedoboost"             "145"

	"$envmap"                       "env_cubemap"
	"$envmapfresnel"	        "0.9"
	"$envmaptint"                   "[.045 .045 .050]"
	"$halflambert"                  "1"
	"$normalmapalphaenvmapmask"	"1"
	"$normalmapalphaphongmask"	"1"

}