"VertexlitGeneric"
{
	"$basetexture" 	"models\weapons\v_models\Millenia_M4\M4a1_stock_d"
	"$bumpmap" 	"models\weapons\v_models\Millenia_M4\M4a1_stock_n"
	"$phongexponenttexture" "models\weapons\v_models\Millenia_M4\M4a1_stock_s"
	"$nocull" "1"

	"$phong"                      "1"
	"$phongboost"                 "0.55"
	"$phongexponent"		"35"
	"$phongfresnelranges"         "[5 10 10]"
	"$phongtint"		        "[1.05 1 1.1]"
	"$phongalbedotint"            "1"
	"$phongalbedoboost"           "145"

	"$envmap"                     "env_cubemap"
	"$envmapfresnel"	        "0.9"
	"$envmaptint"                   "[.045 .045 .050]"
	"$halflambert"                "1"
	"$normalmapalphaenvmapmask"		"1"
	"$normalmapalphaphongmask"	"1"


}