"VertexlitGeneric"
{
	"$basetexture" "models\weapons\v_models\KF_ak47\AK47_D"
	"$bumpmap" "models\weapons\v_models\KF_ak47\AK47_D_Normal"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[.1 .1 .1]"
	"$envmapcontrast" .7
	"$phong" 1
	"$phongboost" 6
	"$phongfresnelranges" "[.2 1 0]"
	"$phongalbedotint" 1
$selfillum" 1
	
}
