"snackbar.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"pitch"		"PITCH_NORM"

	"wave"			")weapons\Somewhat AK bullshit\shot-1.wav"
	"wave"			")weapons\Somewhat AK bullshit\shot-2.wav"
	"wave"			")weapons\Somewhat AK bullshit\shot-3.wav"
	
}

"snackbar.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\Somewhat AK bullshit\ak47_draw.wav"
	
}

"snackbar.Cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.2"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\Somewhat AK bullshit\ak47_cloth.wav"
	
}

"snackbar.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\Somewhat AK bullshit\ak47_clipout.wav"
	
}


"snackbar.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\Somewhat AK bullshit\ak47_clipin.wav"
	
}

"snackbar.Clothfast"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.2"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\Somewhat AK bullshit\ak47_cloth_fast.wav"
	
}

"snackbar.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\Somewhat AK bullshit\ak47_boltpull.wav"
	
}



